Feldscar
========

A small Nordic village in the lower Jerall Mountains, north of the Frostcrag area. Black Rock Inn serves as the primary means of local support, while trade in hides and leather goods made in the local shop serve as their ties to the rest of Cyrodiil. They live a reasonably isolated life but welcome visitors from far away places. Some well known people have passed through on their way through the back country, as Feldscar is one of the few places to escape the biting cold of the mountains.

Installation
============

Copy the ESP and all folders to your Data folder.

Highly recommended to use BAIN for best resource management.

The Feldscar.bsa file should be removed once you've updated if one is present.

If you have RAEVWD or some other mod which provides LOD, run TES4LODGen to update it to include Feldscar's buildings.

In order to access some parts of this mod's content, you must disable your border regions. The best and most compatible way to do so is to open your Oblivion.ini file, usually found in My Documents\My Games\Oblivion, find the line in there called bBorderRegionsEnabled and change the value following it from a 1 to a 0. You may have already had to do this for another mod. It is strongly NOT recommended to use so-called border disabling ESP mods because they cause compatibility problems. Newer versions of Wrye Bash can also do this via the INI Tweaks menu.

Uninstallation
==============

To uninstall, just remove the ESP and the files which were installed originally.

Highly recommended to use BAIN for best resource management.

If you generated LOD, rerun TES4LODGen to remove the changes to the area.

Compatibility
=============

A patch is needed for Unique Landscapes: Snowdale. Without it, the entire village is floating over a large depression in the landscape.

Licensing and Legal
===================

Redistribution is strictly forbidden without prior consent. This means do not upload it anywhere unless you have obtained permission from me.

Non-English translation versions may be uploaded without permission on the following conditions:

1. All mod files contained in this archive are retained with their current names.
2. No alterations are made to the contents of the plugins or master file other than those necessary to translate the English text.
3. No alterations or additions are made to the meshes and textures other than those necessary to translate English text.
4. This readme is included, in ENGLISH, exactly as it is written in the version it was downloaded with.

All inquiries regarding this mod must be directed to me. If after 180 days contact cannot be established or you have not received a response, stewardship of this mod will fall to the community at TES Alliance (tesalliance.org). I can be contacted via PM at Bethesda Game Studios Forums, TES Alliance, TES Nexus, Great House Fliggerty, and AFK Mods under the username Arthmoor. I can also be contacted via my blog at http://www.iguanadons.net using the contact form there. A good faith effort must be made before assuming that contact cannot be established before concluding that I am no longer maintaining this mod.

Mod history archives such as Morrowind Mod History are permitted to keep a copy of this mod within their archives for historical purposes provided all authorship and credit information is retained.

Credits
=======

MEO - Settlement resources used for the watchtower on the edge of the village. (http://www.tesnexus.com/downloads/file.php?id=20641)
Alasdair - Nordic tomb tileset. Phitt - For helping fix the tileset by flipping the collision normals. (http://www.tesnexus.com/downloads/file.php?id=26192)
Insanity Sorrow - Names for some of the NPCs were generated by his random name generator tool. (http://tesalliance.org/forums/index.php?/files/file/131-random-name-generator/)
DarkRider - The sign for Stronmund's Tannery.
Kevin King - The King Things Petrock font used for the Black Rock Inn sign and the Feldscar road signs. (http://www.kingthingsfonts.co.uk/fonts/fonts.htm)
themythofstrider - Nordic bearskin armor. If this attribution is not correct, please contact me so I can update it!
Dwip - For being able to unravel the rat's nest of dialogue I managed to coax the CS into making and then helping me fix it.
       Also for general pre-release testing, and his handy road sign tutorial, and for, well, a lot of help and other stuff.

Version History
===============

Version 1.0.13
--------------

* Added 4 more paintings for other villages and used them in place of 4 tapestries in the inn.

Version 1.0.12
--------------

* Several items marked as quest objects did not have the flag properly removed when the Dunmer quest ended.

Version 1.0.11
--------------

* A script bug caused a loop in the messagebox in front of the Feldscar Tombs.

Version 1.0.10
--------------

* Some inconsistencies in dialogue have been corrected if Keldon returns to Feldscar before the Dunmer quest advances far enough.
* Keldon's default wander package was not working properly.
* You can now use "recently used" pickaxes everywhere that the normal ones could be used.

Version 1.0.9
-------------

* The starmetal ore was referred to as resembling gold, but the visual resource for it was changed to something black, which would now resemble ebony.
* Fixed a bug at the inn where it would have been possible for the player to rent the bed indefinitely.

Version 1.0.8
-------------

* Set up sign sharing injected records for Frostcrag Village
* Signs closest to the village looked silly not being at the top of the pole.
* Made proper inventory icons for the Starmetal items.

Version 1.0.7
-------------

* One of the paintings in the Blackrock Inn was not packaged with the last update.

Version 1.0.6
-------------

* Killing Valthyn Sadri early in the quest would trigger the wrong stage as a result of his death, which led to breaking things.
* Fixed the normal map on the Black Rock Inn sign.
* Updated the road sign with better looking painted letters.

Version 1.0.5
-------------

* It may have been possible for Keldon to get stuck in a loop trying to speak to the player during the Dunmer quest.
* NPC AI values have been adjusted to avoid them turning aggressive against other incidental NPCs in the area.
* Bed rentals at the Black Rock Inn were not working properly if the player paid Alfied for the room but later tried to rent from Ursine, and vice versa.
* Collision optimization was done on all included meshes.
* BSA file has been dropped for easier maintenance and reduction in overall Data folder file count.

Version 1.0.4
-------------

* Dialogue conditions on collecting the mace or bow from Stronmund made actually getting them impossible.
* Stronmund could lock you inside his shop when leaving for dinner.
* The Starmetal Ore mesh did not have its collision flagged properly.

Version 1.0.3
-------------

* Fixed a small glitch in the beginning of the Sedor Job quest.
* Fixed a typo in Ma'Bakha's dialogue when he's talking about Jorundr.
* Fixed the starmetal enchantment so it does not cause friendly fire damage.
* Fixed a glitch in the Dunmer quest for members of the Mages Guild.
* Fixed a glitch where advancing "The Missing Cheiftan" became impossible due to a missing dialogue choice.
* Fixed a glitch with Stronmund's reward at the end of the quest not offering the bow as a choice.
* Ekapi's AI will now skip all fallout behavior to fit with her desire to not speak to anyone.

Version 1.0.2
-------------

* Added a stage to the Sedor Job quest to add the Jorundr topic if the player has not yet started Two Sides of the Coin.
* Fixed condition checks on Sedor Job to give the proper journal entry when Arnora dies in Two Sides of the Coin.
* Fixed a minor bug in the generic dialogue that triggered the Dunmer quest if you met them outside of Feldscar first.
* Paths for the painting nifs have been changed.
* Added a bow to the choices of weapons Stronmund will forge for you.
* Added a couple of extra road signs on routes through the southern mountains.
* Removed the bandit spawns from Two Decker Camp, replaced them with a small legion detachment.
* The torches in the tomb have been updated with an improved version where the torches won't fall out of the holders.
* Fixed collision on the Nord tomb tiles, thanks to Phitt.

Version 1.0.1
-------------

* Corrected an issue with a quest element involving a jail cell in the Imperial City which was refusing to stay closed.
* Corrected an issue with Valthyn in one of the later stages of his quest that would cause Mage Guild members to get expelled from the guild.

Version 1.0
-----------

* Initial public release.