Molapi
======

Molapi is a small village built on the island just north of the city of Leyawiin. There you will find a small group of Argonians and Khajiit who are making the best of poor living conditions and oppression from the nearby city. Tensions are high, and there is an uneasy peace which is not being helped by the city watchman assigned to patrol the area.

The name Molapi was actually plucked from an unofficial map of the area that had been created by a community member, which listed the Niben River as the River Molapi - supposedly deriving from old Elsweyr maps. As seen here: http://www.imperial-library.info/content/elsweyr-map-0 You'll have to enlarge the view to see it.

There is a quest included, which will only trigger some time after you've spoken to the village residents. Just visit once in awhile and it will start, unless the local city watch guard has been killed before the timer runs out. Be careful with your decisions during the quest - it has multiple outcomes and not all of them may be considered favorable to you.

Installation
============

Manually: Unpack everything into your Oblivion\Data directory.

BAIN use is recommended for automatic install.

If you use RAEVWD and want the new buildings to show up VWD, run TES4LODGen.

Uninstallation
==============

Manually: Remove all files this archive contains from your Data folder.

Or uninstall via BAIN.

Compatibility
=============

New Roads & Bridges 4: Simply make sure Molapi.esp loads after road+bridges.esp and there should be no issues. Make sure NRB4 is updated to version 4.5.7 or higher.

Fort Nova Varos: Since this is built on the same island, Molapi is not compatible with Fort Nova Varos.

Open Cities Reborn: No issues, Edits in Leyawiin do not extend this far north.

TIE: Two smugglers spawn on the island. They aren't hostile, but won't be linked with the village's activities.

Known Issues
============

Two guards in Leyawiin are involved in the village quest. If you cannot get the quest to advance by talking to all of the guards outdoors, make sure you have installed the Unofficial Oblivion Patch (http://www.tesnexus.com/downloads/file.php?id=5296) along with the UOP Supplemental 3.2.10 or later. (http://www.tesnexus.com/downloads/file.php?id=27710) This fixes the AI routines of the two guards.

If you are for whatever reason opposed to using the UOP Supplemental (!!) then you'll need to break into the barracks to find the needed guards, which may well lead to problems being able to solve the quest.

Licensing and Legal
===================

Redistribution is strictly forbidden without prior consent. This means do not upload it anywhere unless you have obtained permission from me.

Non-English translation versions may be uploaded without permission on the following conditions:

1. All mod files contained in this archive are retained with their current names.
2. No alterations are made to the contents of the plugins or master file other than those necessary to translate the English text.
3. No alterations or additions are made to the meshes and textures other than those necessary to translate English text.
4. This readme is included, in ENGLISH, exactly as it is written in the version it was downloaded with.

All inquiries regarding this mod must be directed to me. If after 180 days contact cannot be established or you have not received a response, stewardship of this mod will fall to the community at TES Alliance (tesalliance.org). I can be contacted via PM at Bethesda Game Studios Forums, TES Alliance, TES Nexus, Great House Fliggerty, and AFK Mods under the username Arthmoor. I can also be contacted via my blog at http://www.iguanadons.net using the contact form there. A good faith effort must be made before assuming that contact cannot be established before concluding that I am no longer maintaining this mod.

Mod history archives such as Morrowind Mod History are permitted to keep a copy of this mod within their archives for historical purposes provided all authorship and credit information is retained.

Version History
===============

Version 1.0.1
-------------

* Collision optimization on all included meshes.
* Quest icon changed to one more suited for settlements.

Version 1.0
-----------

* Initial public release.