#############################################
Assassins Creed - Altair's Gear by Nexon
		v.1.1
#############################################

Index:

1. content of this Mod

2. install

3. uninstall

4. compatibility/requirements

5. How do I get Altair's Face?

6. The wristblade

7. The throwing knives

8. The stab ability

9. known issues

10. Version-History

11. Credits





#############################################
1. content of this Mod
#############################################

This mod contains 3 .esp files + the related textures and .nif files 

File								Description

Altair_race.esp*						Adds Altair as a playable race.
Assassins Creed-Altair's Gear-Light Armor.esp**			Adds the light armor version to the game + the throwing knives and a small quest
Assassins Creed-Altair's Gear-Heavy Armor.esp**			Adds the heavy armor version to the game + the throwing knives and a small quest

ATTENTION:
*  You will need the KT_CustomRaceFix.esp to get the dialouge with the prisoner started.
** activate only one of these .esp files at the same time !


#############################################
2. install
#############################################

- copy the compressed archive in your ../Oblivion/data directory
- if version 1.0 is still installed, you should delete the old esp files before you install the update 
- then rightklick "extract here...", overwrite existing files
- start the OblivionLauncher.exe check the desired .esp files
- start the game


#############################################
3. uninstall
#############################################

- delete the related .esp files of this mod
- than seek your ../Oblivion/Data directory for directories with the name "AC_gear"
- delete this directories and you're done


#############################################
4. compatibility/requirements
#############################################

requirements:

	-this mod needs Oblivion version 1.2.0416 or higher
	-this mod needs the latest OBSE version

compatibility:

	-"Assassins Creed-Altair's Gear-Light Armor.esp" and "Assassins Creed-Altair's Gear-Heavy Armor.esp" will have compatibility issues with every mod, which will use the same OBSE spells as this mod


#############################################
5. How do I get Altair's Face?
#############################################

The easiest way to get Altair's face is to start a new game. You will see Altair's face directly after the intro as it is declared as the
standart player face. If you want to change something do your worst ;), but you better give him a name and hit the close button of the racemenu.
If you're not satisfied with your changes and you want to reset the face to Altair's one, you have to start a new game again.

How do i get Altair's face on my current character?

You need Wyre Bash for this.

	Download: http://wrye.ufrealms.net/Wrye%20Bash.html

- open Oblivion and load your preferred savegame which is supposed to get Altair's face
- open the console and type this: showracemenu
- change your race to "Altair ibn La-Ahad" and switch your gender to male
- press "Ok" but don't close the racemenu! (this is to prevent the ability reset)
- instead open the game menu and save a new game
- now start a new game
- you should see Altair's face in the racemenu
- give him the name Altair and create another savegame
- close Oblivion
- open Wyre Bash
- switch to the "Saves" tab
- seek your savegame which is supposed to get Altair's face
- than rightklick-> import face
- look for the savegame which has Altair's face in it
- a new window will pop up and check the name Altair which should be listed in the left part of the window
- hit the "Import" button
- close Wyre Bash and run Oblivion
- your char should look like Altair


#############################################
6. The wristblade
#############################################

Once you've received one of the gloves with the wristblade mounting on it, you will get a new item called "Wristblade". Put this
in one of your hotkey slots and when you activate it, your wristblade will either flip out or flip back in the mounting as long you
wear the right gloves.


#############################################
7. The throwing knives
#############################################

You will get the Throwing Knive spell automatically, when you find some throwing knives.

The damage is calculated on agility, strength, marksman and blade

Here's the formula.

Agility = dex
Strength = str
marksman = markm
Blade = blade

N=((markm + blade)/2)/100	N is never larger than 1
M=((dex + str)/2)/100		M is never larger than 1
AR= armorrating/100

Damage= ((dex^N)/6) + ((markm^N)/6) + ((blade^M)/6) + ((str^M)/6)

So if your enemy is unarmored and all values are at 100, you are able to deal up to 67 points of damage.
The resisted damage is calculated by using the same formula and multiplying it with the enemies armorrating/100:

Resisted damage = ((dex^N)/6) + ((markm^N)/6) + ((blade^M)/6) + ((str^M)/6)*AR

So the damage on an armored enemy is: x = Damage - Resisted damage

There is the possibility to deal critical damage. If you score a critical hit the damage output will be doubled.
Whether you score a critical hit or not, depends on your agility. 10 points in agility grants you a 1% chance to score a critical hit.

If the distance to your enemy is too close, the damage will be devided by 10. So you should keep the enemy on distance

There is at least a 25% chance that your throwing knive will be blocked, if your enemy wears a shield. This chance can be even higher than 25%.
This depends on your marksman skill and the blocking skill of your enemy. If your marksman skill is higher than your enemies blocking skill,
the possiblity is always at 25%. But if your marksman skill is lower than your enemies blocking skill it will always be higher than 25%.
How much higher it will be, depends on the difference of this two skills.

Here's the formula.

block= blocking skill of your enemy
markm= your makrsman skill

Block chance = block - markm + 25

For example: If your marksman skill is at 25 and your enemies blocking skill is at 100, then your enemy will block 100% of your Throwing knives.

Also, there is a possibility, that you can find some of your throwing knives in the corpses. This depends on your luck. 10 points in luck
grants you a 6,5% chance to find your knive in the corpse.

Using the throwing knive spell will raise your blade and marksman skill.


#############################################
8. The stab ability
#############################################

You will get the Stab spell automatically, when you receive the "Wristblade" item.

If you want to use this ability, your wristblade must be ready and your fatigue should be at least higher than 30. Using this
ability also drains 30 points of fatigue. The good thing is, that it can be used while using any other weapon. A onehand sword for example. 

The damage is calculated on agility, strength, hand to hand and blade

Here's the formula.

Agility = dex
Strength = str
hand to hand = htoh
Blade = blade

N=((htoh + blade)/2)/100	N is never larger than 1
M=((dex + str)/2)/100		M is never larger than 1
AR= armorrating/100

Damage= ((dex^N)/6) + ((htoh^N)/6) + ((blade^M)/6) + ((str^M)/6)

So if your enemy is unarmored and all values are at 100, you are able to deal up to 100 points of damage.
The resisted damage is calculated by using the same formula and multiplying it with the enemies armorrating/100:

Resisted damage = ((dex^N)/6) + ((htoh^N)/6) + ((blade^M)/6) + ((str^M)/6)*AR

So the damage on an armored enemy is: x = Damage - Resisted damage

If you are undetected, your enemy isn't in combat and is evil, your can kill your enemy instantly with this stab.
If your target isn't in combat and not evil you can also instantly kill it. You can also kill your enemy instantly, when he is knocked down.

There is the possibility to deal critical damage. If you score a critical hit the damage output will be doubled.
Whether you score a critical hit or not, depends on your agility. 10 points in agility grants you a 1% chance to score a critical hit.

There's a very small chance, that you can kill your target intantly even in combat. This depends on your luck and agility.

Using the stab ability will raise your blade and hand to hand skill.


#############################################
9. known issues
#############################################

You may recognize some intense clipping if you combine parts of this armor with other armor parts out of Oblivion or other mods.
It's impossible to avoid this, since Oblivion has a large amount of diffrent items.


#############################################
10. Version-History
#############################################

ver1.1 	-added altairs scar
	-improved some textures
	-adjusted the hood so that it does look more like the on in Assassins Creed
	-adjusted the lower part of the robe so that it does look more like the on in Assassins Creed
	-added a new set of gloves(with all fingers)
	-improved the heavy gloves
	-fixed a bug, where you couldn't see the gloves normal map
	-you can now decide whether you want to show your wristblade or not no matter which combat situation you are in
	-the wristblade offers you now a +75 bonus on hand to hand combat
	-the throwing knive damage is nor calculated on the players skills and attributs
	-added a new ability called "stab", which allows you to stab your enemies in combat and even, while wearing another weapon

ver1.0 	-initial Release


#############################################
11. Credits
#############################################

Anarion - Quest translation-english
MrBob - for helping me to get Altair's face into Oblivon - thanks man ! :D
XMarksTheSpot - for his "Throwing Stars aka Shuriken" Mod

Thanks

-to all the folks at the Scharesoft Forum

