Unique Landscapes - Rolling Hills
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Author:		Malachit
Models:		RA II, FarmersUnite!
Load Screens:	GlasMond
Version:	v1.3.2


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Release History:
================

v1.2:
- mill interior including animated mechanics
- picking animation for the chicken
- extended daily routine for the NPCs
v1.3:
- 2 additional exits
- extensive adjustments for compatibility with Arrius Creek (still work-in-progress when this version of Rolling Hills gets released)
- improved chicken
- improved meshes
- a few beautifications
- new distantLOD
- new load screens
v1.3.1:
- replaced the landscape LOD mesh with the correct one
v1.3.2:
- 2 bushes removed
- 1 stone lowered


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Contact
=======

Unique Landscapes project: http://www.bethsoft.com/bgsforums/index.php?showforum=25 (search there for "Unique landscapes")
Author: malachit_2@online.de or send a message in the board mentioned above to Malachit.


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Description
===========

This Unique Landscapes mod edits the boring area around Roland Jenseric's hut. It changes the sparse landscape to a wide-ranging farming area.
Surrounded by high hedges, sheeps and horses are grazing on green meadows and chicken cavort on the courtyard. Above this scenery, the wings of a wind mill slowly turn, while the people do their daily work on the fields, in the barn, in the garden and on the meadows.

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


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Important Notes
===============

All gates of Rolling Hills are driven by scripts; a few seconds after activating them they close by themselves. The barn cannot be entered by the player. And the chicken don't have ingredients, thus you can leave them alive ;).
You should avoid walking through the wheat fields, because this can result in a major performance hit... If you can't live with this, there also is a wheatless version in a separate .esp.

It is important to use version 1.3 of Rolling Hills if you want to also use the UL mod Arrius Creek, which at the release date of Rolling Hills 1.3 still is work-in-progress. Previous versions of Rolling Hills will be incompatible with Arrius Creek!


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Prerequisites
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At least the official Oblivion patch v1.1 should be installed, otherwise most probably the game will crash from time to time.


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Installation
============

Unpack the archive to the \Oblivion\Data folder.

It contains the following directories:
* Meshes
* Sound
* Textures
together with two .esp file, one with and one without wheat (see the Important Notes section).
If you already used a previous version of Rolling Hills, simply overwrite the old files.

To generate LOD, please run the TES4LODGen utility.

Start the Oblivion launcher, select "Data Files" and activate the .esp you would like to use.
>>>>>>>>>>>>>>>> MAKE SURE THAT YOU ACTIVATED ONLY ONE .ESP <<<<<<<<<<<<<<<<<<<<


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Deinstallation
==============

Delete all xulrh-directories in the folders "Meshes", "Sound" and "Textures". From the directory Data\Meshes\landscape\lod\ remove the file 60.00.00.32.nif. Also all Rolling Hills related data in the distantLOD directory should be removed. To do this, unpack the Rolling Hills file again to a temporary directory and compare, which distantLOD files you should delete. Finally you should remove the two .esp files (xulRollingHills_EV.esp and xulRollingHills_EV_withoutWheat.esp) together with this readme.

If you generated LOD after installing this, you will need to regenerate it again to make sure any LOD changes are reversed.
Simply rerun TES4LODGen again and it will undo the changes.

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Acknowledgments
===============

The chickens in this mod originate from the Farmers Unite! project (http://farmersunite.myfreeforum.org). Thank you very much for these great animals!
Thanks to RA II, who created all other new models which are: Post mill, mill interior, barn, drinking trough, storage building, new textures for animals, dogs and landscape.
For the animal behaviour script, the gate script extension and his cooperation and organizational support thanks to cthulhu314.
The beautiful new load screens are owed to GlasMond. Many thanks; we look forward to a continuing pleasant cooperation.
I also would like to thank addiktive for having the idea of this mod and of course the UL team.


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Licence information
===================

The copyright of the chicken models (rooster, chick, hen) is owned by FarmersUnite!.
Every other new model in this mod may not be changed without the agreement of RA II. It is allowed to use them in other mods as long as the maker is acknowledged in the readme.
