Unique Landscapes - Ancient Yews
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Author:		Carel de Winter
Version:	v1.4.2


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Release History:
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v1.1:
- Added mist effects over water at night
- Added waterFall mist effects
- Added firefly and butterfly ambience
- Fixed muck valley cavern (redone)
- Fixed map marker
- Fixed floating objects
- Fixed Longmans Barrow sign
v1.2: Bugfixes
v1.3 (done by cthulhu314):
- Removed unneeded cells
- Removed a few edited cells to assure compatibility with Rolling Hills and Groves of Tremulus
- Added distanceLOD files to allow the trees to be seen from the distance
v1.4 (done by Malachit):
- Added connection between Lake Poppad and Reed River
- Checked and fixed floating objects in all cells
- Checked and fixed ground textures in all cells
- Fixed pathgrids
- Fixed doorstone mesh for bridge
v1.4.1 (Arthmoor):
- Ran TES4Edit undelete procedure.
- Added LOD water planes.
v1.4.2 (Vorians):
- Removed some redundant cell edits.

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Contact
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Unique Landscapes project: http://www.bethsoft.com/bgsforums/index.php?showforum=25 (search there for "Unique landscapes")


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Description
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Ancient Yews features a complete Landscape makeover, inspired by the Yew trees of England. It includes a major water feature with waterfalls and stone pathways. Adorning the hill is Arkveds Spike which is the ideal spot to survey the land. Longmans Barrow is an ancient sealed tomb that is closed due to unknown reasons at this stage.

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


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Compatibility Information
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This mod should be compatible to almost everything.

A patch exists to connect the waters of this mod with the creek from UL: Arrius Creek. It can be found at all download locations of Arrius Creek.

For more information take a look at our thread in the Bethesda board (see "Contact" section), it is updated regularly.


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Prerequisites
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At least the official Oblivion patch v1.1 should be installed, otherwise most probably the game will crash from time to time.


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Installation
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Unpack the archive to the \Oblivion\Data folder, it contains:
- This readme
- The .esp file
- distantLOD folder
- textures folder
- meshes folder

Start the Oblivion launcher, select "Data Files" and activate the .esp. Alternatively activate in OBMM.

If you updated from Ancient Yews v1.3 and also use UL: Arrius Creek and the patch that connects both mods, make sure that you update the patch to the latest version (currently v1.1) since it was adjusted to better fit Ancient Yews v1.4.


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Deinstallation
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Delete this readme and the .esp file. Also all related data in the included directories should be removed. To do this, unpack the archive again to a temporary directory and compare, which files you should delete.


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Acknowledgments
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Thanks to all bug reporters, forum posters and of course the UL team.

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Legal stuff/ Disclaimer
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Please feel free to share the plugins. Just dont take credit for them!
