USKP FixesBiped object names have been corrected after a previous version had their values shifted improperly by a bad version of TES5Edit.
No harm was done to the game. It only annoyed the CK when loading the file.
Game Mechanics Fixes The book "Songs of Skyrim Revised" contains material only relevant after the main quest is over, but was spawning in leveled lists prior to it actually being done. (Bugzilla #8024)
DaintySloadLocation was not marked as being a ship. Added LocTypeShip keyword. (Bugzilla #7179)
The navmesh in FortSungard05 was hopelessly messed up. It would be a miracle if the NPCs there could have actually used it.
It was possible to become stuck in Irkngthand at the final door from the Slave Pens (Irkngthand03) if the Thieves Guild quest had been completed already. A ramp into the pit where you can become stuck has been added, and the navmesh adjusted to allow followers to behave properly. (Bugzilla #8171)
AI pack SolitudeBardsCollegeClassIngeTeach4x4 had the wrong location marker, causing Inge Six-Fingers to teach class from the wrong room. (Bugzilla #8246)
AI pack BardsCollegeSleepEditorLoc22x8 was set to the wrong hours (20, duration 12) instead of the correct ones (22, duration
which would cause disruption in schedules for every NPC using this package. (Bugzilla #8246)
AI pack SolitudePanteaEatLunch10x3 creates schedule conflicts with the other AI packs she uses. It has been set to run at 12pm for 2 hours now since there's a hole in her schedule there. (Bugzilla #8246)
Quest Fixes In "Dragon Hunting" (FreeformSkyHavenTempleB) it was possible to get the objective to return to Esbern before he had sent you out to hunt a dragon. (Bugzilla #7990) [NR]
Related to the above, it was also possible for FreeformSkyHavenTempleB to activate before you had recruited all 3 Blades followers due to a bad condition check on the quest data. [NR]
The final scene in the Avanchnzel Boilery does not play out due to the first scene phase incorrectly checking start conditions instead of completion conditions. (Bugzilla #7489)
Wedding decorations placed for "Bound Until Death" (DB05) are never cleaned up after the end of the quest. Neither is the Penitus Oculatus guard who appears for the ceremony. (Bugzilla #7300)
Completing the quest in Soljund's Sinkhole (FreeformSoljundsSinkholeA) does not disable the draugr in the mine and can result in the miners being killed when they return to work the area. (Bugzilla #7437)
"Cursed Tribe" (DA06) never disabled the marker that controls the leveled giant and the random orcs outside the gate to Largashbur. Due to bugs in the respawn system, this giant and the orcs could end up respawning and fighting battles even after the quest was over. (Bugzilla #8124)
In "The Straw that Broke" (FreeformIvarstead02) taking Reyda's amulet to Wilhelm would trigger a dialogue that was clearly intended for Narfi to say, but was in fact completely unnecessary since the objective it was intended to set happens when the amulet is picked up. Dialogue topic FFI02NarfiBranchPreTopic has been disabled so it won't be available. (Bugzilla #8016)
Brunwulf Free-Winter has a good bye dialogue for male PCs, but it was not flagged to only work on male PCs. He was also missing a response entry for female PCs.
One scene between Falk and Bryling (DialogueSolitudeErikurScene3) takes place at the Blue Palace but makes no sense when being run there due to dialogue indicating they should be handling it secretly instead of in front of the entire royal court. Conditions have been changed to prevent it from running when in the Blue Palace.
Giraud's class scenes at the Bards' College (DialogueSolitudeBardsCollegeClassGiraudScene1 and DialogueSolitudeBardsCollegeClassGiraudScene2) could be started even if none of the participants were present. Their lines would play from wherever they happened to be in the building. (Bugzilla #8246)
Inge's class scenes at the Bards' College (DialogueSolitudeBardsCollegeClassIngeScene1 and DialogueSolitudeBardsCollegeClassIngeScene2) could be started even if none of the participants were present. Their lines would play from wherever they happened to be in the building. (Bugzilla #8246)
Panteas's class scenes at the Bards' College (DialogueSolitudeBardsCollegeClassPanteaScene1 and DialogueSolitudeBardsCollegeClassPanteaScene2) could be started even if none of the participants were present. Their lines would play from wherever they happened to be in the building. (Bugzilla #8246)
Pantea tells her student's she'll demonstrate "The Age of Aggression" but begings singing "The Age of Oppression" instead due to a bad condition on action 4 of the scene (DialogueSolitudeBardsCollegeClassPanteaScene2) (Bugzilla #8246)
Major overhaul of the Caravan quest to handle instances where the tents don't show up, caravan members die, leaders need to be replaced, etc, due to the vanilla script being wholly inadequate for the job. New scripts have been applied to the aliases and AI packs to facilitate this. (Bugzilla #181)
NPC/Creature Fixes Forsworn Briarhearts will no longer send thugs after you for pickpocketing their hearts. They have been added to WIAddItem03ExclusionFaction to prevent this. (Bugzilla #7969)
Same as above, Moira (from A Night to Remember) can somehow trigger sending thugs out to kill you even though she shouldn't do that. (Bugzilla #7969)
Ugor has been corrected to level 10-30 to remain consistent with Atub. (Bugzilla #7248)
Garakh was intended to be a blacksmith vendor but there was no faction for this to be possible. His merchant and blacksmith factions ranks were also incorrect. (Bugzilla #7247)
Atub was unable to function as an apothecary vendor due to her faction rankings being set wrong. (Bugzilla #7246)
The Stormcloak guards who occupy Dragon Bridge once Solitude has fallen were not members of the town's guard faction, causing them to drop town specific dialogue they should have.
Addvar was given a key to Karthspire Redoubt's jail instead of the one to his own house.
Giraud Gemane was not able to teach his class at the Bards' College due to his teaching AI pack being below his default sandbox package. (Bugzilla #8246)
Aia Arria would never sleep due to her sleep package being listed below her default sandbox package. (Bugzilla #8246)
Ataf had no sleep package and would continue whatever his last action was all night until another package took over. (Bugzilla #8246)
Ataf also had a schedule conflict with his flute playing package that would prevent him from attending the 8am class. (Bugzilla #8246)
Illdi was using the BardsCollegeSleepEditorLoc2x8 AI pack but this caused a large conflict in her schedule. She now uses the BardsCollegeSleepEditorLoc22x8 package, which was probably the intention anyway. (Bugzilla #8246)
Pantea Ateia's eat package blocks most of her teaching package and has been switched so that it will no longer interfere. (Bugzilla #8246)
Jorn's AI to play his flute outside was directly conflicting with his class schedule and he was therefore not attending the 8am session. (Bugzilla #8246)
Audio Fixes Brunwulf Free-Winter lacked an audio file response appropriate for his missing female specific good bye line. (Bugzilla #5422)
Jora's audio file for one of her good bye lines referenced Arkay when it should have been Talos. (Bugzilla #6069)
VC01CureInfo: "It is possible. I know of a ritual but have never performed it." -> Text was missing from the dialogue entry. A new lip file has been built as well since it is substantially more than what was there before. (Bugzilla #7362)
NIF Mesh and Texture Fixes Nordic steel gauntlets have inverted light behavior. armor\steel\gauntlets_0.nif and gauntlets_1.nif are both missing MaleHands_1_s.dds. (Bugzilla #8190)
Nightingale gauntlets for female players have incorrect skin tones on the fingers. armor\nightingale\f\gauntlets_0.nif and armor\nightingale\f\gauntlets_1.nif are missing the FemaleHands_1_S.dds texture. (Bugzilla #435)
Arrows fired into havok enabled objects cannot be picked up from the visible arrow model on screen due to mesh errors. (Bugzilla #8236)
Steel Cuirass ground model (cuirasssteelgo.nif) has a rogue polygon. (Bugzilla #8151)
Item Fixes The Amulet of Julianos was pointing to the wrong model for females. Armor add-on JulianosAmuletAA has been fixed to correct this. (Bugzilla #8226)
Boots of the Old Gods and Gauntlets of the Old Gods would disappear when worn with the Armor of the Old Gods. ForswornBootsAA and ForswornGauntletsAA erroneously had the calves and forearms body parts selected when the models don't use them. (Bugzilla #116)
Tumblerbane Gloves (DBArmorGlovesReward) do not display the wrists when worn due to having the forearms flag when the model doesn't use them. (Bugzilla #246)
Armor add-ons FineClothesTorso01AA and FineClothesVariant01AA used by several playable outfits would cause boots to disappear on females in 3rd person. This was due to having a bad priority setting on the female model. (Bugzilla #363)
"Argonian Account, Book 2" (Book3ValuableArgonianAccountBook2) is using the wrong book model and inventory art. It should be set to BasicBook04 like the others in the series.
"A Dance in Fire, v5" (Book4RareADanceInFireV5) is using the wrong book model and inventory art. It should be using BasicBook05 like the others in the series.
"Palla, volume 1" (Book0PallaV1) is using the wrong book model and inventory art. It should be using BasicBook01 like the other book in the set.
"The Wolf Queen, v1", "The Wolf Queen, v6", and "The Wolf Queen, v8" (SkillLockpicking2, Book4RareTheWolfQueenV6, and Book3ValuableWolfQueenV8) are all using the wrong book model and inventory art. These should be using BasicBook02 like the rest of the series.
"Charwich-Koniinge Letters, v4" (Book4RareCharwichKoniingeLettersBookIV) should be using BasicBook05 for its model and inventory art like the others in the series.
Text Fixes "Heavy Armor Forging" (SkillSmithing5) "let it become brittle" -> "lest it become brittle" (Bugzilla #7611)
Quest CWSiegeObj, Stage 9000, 4th journal: "rebellion.." -> "rebellion." (Bugzilla #7557)
Item 0010DF82: "Dwarven Boots of Extreme Stamina" -> "Dwarven Boots of Eminent Stamina" (Enchantment 04 uses Eminent, not Extreme) (Bugzilla #8046)
Item 0010DF95: "Orcish Armor of Major Stamina" -> "Orcish Boots of Major Stamina" (These are boots, not chest armor) (Bugzilla #8046)
Item 0010DF97: "Orcish Armor of Extreme Stamina" -> "Orcish Boots of Extreme Stamina" (These are boots, not chest armor) (Bugzilla #8046)
MS01KerahTopic02: "bare" -> "bear"
SolitudeFreeform06ViciTopic: "than" -> "then"
Placement/Layout/Ownership and other World Object Fixes Floating plants: 0004bd48, 0004bd49, 000CE590, 000719F1, 0009B6AB, 0009B6AC, 0003BA37, 00100bf9, 00100c3b, 0003c55e, 0007463a, 000365ca, 000733d1, 000a5875, 000a6b61, 000a586d, 000a5861, 000c20f7, 000c1eca, 000c1ec9, 0004bd15, 000a0760, 000a0764, 000330fa, 0006346d, 000bb8e6, 000bb8e7, 000ba104, 000bae84, 000c5bbb, 00059a4c, 000b05f8, 00043E61, 000D90DD, 000D90DE, 000d60af, 00047c9a, 0008c2f8, 000d91d9, 00060e3c, 000DADEC, 000E24BC, 000C03A9, 0009B6A6, 000E32A8, 000f5d7d
Floating trees: 0005ee5d, 0002c634, 0008cff3, 0008d74f, 000ba46f, 0009B6BA, 000AC0F0, 000bc5b8, 00033c38, 000bc5f4, 000a48c7, 00097f89, 000a67ab
A candelabra in Potema's Catacomb (00069070) embedded into the wall. (Bugzilla #7495)
A gap between two cave pieces (0002B85C, 0002B7B2) in Stillborn Cave has been closed by placing two cave boulders in to seal the gap. The two pieces themselves could not be moved to solve this. (Bugzilla #7612)
One static instance of "Songs of Skyrim Revised" (000D5996) has been replaced with "Songs of Skyrim" due to it being available prior to the end of the main quest.
Two floating cabbages in cell 3,-4 (WhiterunExterior15) have been grounded. (Bugzilla #7281)
00096B15: Rock face in cell 36,-11 did not touch the ground in one section.
Floating haystacks in Japhet’s Folly (00052352, 00052356, 000E7C86)
Floating tankards in Japhet's Folly (000EB663, 000EB664)
Floating basket in Serpent's Bluff Redoubt (00027D8E)
Inaccessible coinpurse moved into playable area in Serpent's Bluff Redoubt (0005D03A)
000BA4B2: Coffin sticking over the edge allowing see through bottom.
000959AB: Part of the roc mesh was poking through a tree the wrong way in cell 23,-24.
00070696: Partially exposed bottom of a cliff in cell -37,-5.
000719E2: Duplicate mountain trim piece in cell -41,-4.
000719E3: Mountain trim piece with large gap in cell -41,-4.
00079E29: Cave pillar sticking out through the ceiling of the area below it in Chillwind Depths.
0003F842: Rocks with a see through gap underneath in cell -19,4.
000DB746: See through gap between meshes plugged with a new rock placed over the hole in cell -21,3.
000F81B1: Floating table in Solitude. Clutter items on top which then ended up floating: 000F81BB, 000F81BE, 000F81BD, 000F81BC, 000F81BF, 000F81C2, 000F81C0, 000F81C1
000AEDF4: Rock placed under one ungrounded support pillar in cell -17,23.
000BEC66: Barrel clipping the dock pilings in cell -16,22.
0001991D: Crate clipping with the cart, and also floating above ground in cell -17,23.
000F819B, 000F81A3, 0010623B: Floating barrels in Solitude.
000F81A8: Table clipping the wall behind it in Solitude.
000F5D51: Floating crate in Solitude.
000F5D57: Floating sack in Solitude.
000F7191: Barrel clipping the wall in Solitude.
000F9342, 000F933F: Floating hay bales in Solitude.
000F9321, 000F9322: Crates clipping the wall, and each other, and also floating in Solitude.
0001AD7B: Barrel clipping another barrel.
000e302b, 000e302f, 000e302c , 000ff75c, 000ff759: Floating crates in Solitude.
0010cd92: Sign on the Morthal alchemy shop gets stuck when swinging. Too close to the building. [NR]
000E276E: Floating wood pile in Proudspire Manor.
0010C206: A cooking pot in the Proudspire Manor kitchen has been replaced with one that will fit into the space it is assigned.
00038452: House in Windhelm lowered slightly to close a gap along its adjoining wall section facing the graveyard.
000cb7f2: Skull partially embeded in a shelf in Battleborn House.
000c976d, 001082b5, 000c9770: Objects stuck in a table in Ilinalta's Deep.
000409fd: Chair partially embedded in the ground in Ilinalta's Deep.
00082742: Misaligned dock piece in cell -5,-14.
0006e9e9: Gap between the wall piece and the column south of it outside Whiterun.
00089fc6: New rock placed to cover up an exposed piece of LOD landscaping. The wall section could not be moved to cover it.
0009626c: Drunken Huntsman sign misaligned with the posts, exposing a see through.
0001ede7: Chair clipping a wall in cell 1,-11.
000ac471: Chaurus eggs trapped outside the playable area in Alftand.
000f827f, 000f827e: Repositioned these bandit poles further away so the gate at Helgen won't swing through them.
000fba27: Axe floating in mid-air in Fort Snowhawk due to not being parented properly to its enable item.
00056b2e and adjoining piece: Support railing with exposed underside in Fort Snowhawk.
0005231f: Misaligned end piece creating a gap in Ustengrav.
000271f9: Floating brazier in Ustengrav.
000c61df: Floating candlehorn in The White Phial.
000c61d2: Candlehorn in The White Phial clipping into the wall.
000c5693: Wall marker outside Uttering Hills Cave embedded too far into the rock face causing NPCs using it to become trapped inside it.
0005be0e: Floating mead barrel with exposed underside in Fort Amol.
000e108d: Floating bench set in cell -20,11.
000d9787, 0010c07f: Floating bench set in cell 5,0.
000a4707: Bucket clipping the table in Korvanjund.
0003b809: New rock pile added to cover a gap between the floor sections in Shrowded Grove.
000a6023: Floating altar with exposed underside in Geirmund's Hall.
000538d7: Rock face with exposed underside in cell 5,-15.
0002b728: Floating ice mound in Haemar's Shame.
00052110: Floating chair in Haemar's Shame.
000470b0: Rock with exposed underside in cell -1,-7.
000eab4e: Book in Fort Amol relocated to the nearby table because the hearth collision lets it fall through.
000dc02e: Crate clipping everything around it removed - no suitable location to fix it.
000e889e: Lantern floating near the ceiling in Raldbathar.
00093a7a, 00093a7b: Doors misaligned with their frames in Candlehearth Hall.
000203e2: Wall piece sticking out behind the other mesh in Volunruud.
000543ca, 000543c9: Floating barrels in cell 0,3.
0009e1da, 0009e1d8: Floating mineral pools with exposed undersides.
000da54e: Floating sack in Windhelm Warehouse.
000da513: Floating crate in Windhelm Warehouse.
000d2212: Floating rock in cell 8,0.
00053c4d: Misaligned antlers on a wall in Morvunskar.
00053bb8: Large gap between the walls in Morvunskar.
00053d06: Floating bench in Morvunskar.
00053153: Stone wall with see through underside in cell 29,4
00083bb3: Floating torch sconce in Druadach Redoubt.
0004fd99: Mine pillar with exposed underside in Nchuand Zel.
0009387e: Rock with exposed underside in Nchuand Zel.
000372c9: Stairway at Ragnvald with exposed underside at the top.
00088a25: New rock placed to cover sea through underside in cell -36,3
000fae76: Floating pole in cell 30,-4
00069531: Bridge with exposed endpoints in cell -14,17
0009096c, 00078e46: Rocks with exposed undersides in cell 23,-18
000ab7f5: Rubble pile with exposed underside in Folgunthur.
0008e4a6: New rock placed to cover up exposed underside of the rock mesh in cell -24,2
0009004a: New rock placed to cover an exposed underside in cell -24,-1
00031339: New rock placed to cover an exposed underside in cell -13,33
00077eb3: New rock placed to cover an exposed underside in cell -10,16
000436c3: Barrel sunken into the stone in Faldar's Tooth.
000b6330: Candlehorn sunk into the table in The Bee & Barb.
000c6578: Floating rubble in Avanchnzel.
000f6d59: Barrel half floating over another in Avanchnzel.
000c66bb, 000c66d0: Chandelier extensions added to connect these lights to the ceiling.
0002647b: Torch sconce partially embedded in the wall in Serpent's Bluff Redoubt.
000aae2b: Floating (more like flying high) book grounded in cell 18,17
000b8c7f: Rock with exposed underside in cell 24,11
000f383b: Rock with exposed underside in cell 24,10
0002a896: Rock pile with exposed underside in cell 23,21
0009a3a6: Barrel merged with two other barrels in cell 34,8
000f4710: Torch sconce partially embedded into the wall in cell 34,9
000fd859: Floating bucket in cell 9,-19
00019084: Rock with exposed underside moved in cell 6,-10
0007295c: New rock placed to cover exposed underside in cell 50,-29
000930B4: Nirnroot outside of playable space has been raised to the surface in cell -32,7
000e2ec4: Wrong type of chair used for this location. One marker is buried in a wall in Vlindrel Hall.
000e2ec3: Basket embedded in a wall in Vlindrel Hall.
0010971d: Staff clipping the shelf in the Archmage's Quarters.
000c78d2: Floating alchemy table in cell 38,2
0009acbc: Z-fighting linen sheet in Dustman's Cairn.
0002c7d5: Invisible chair moved to nearby crate in cell -30,31
000ac658: Floating candle sconce in Wolfskull Cave.
000d6a7e: Floating candle in Bits & Pieces.
00062495: Wall sconce poorly aligned with the wall in Bits & Pieces.
000c8601: Basket clipping with a shelf in the Bards' College.
000c84e0: Chair clipping a wall in the Bards' College.
000dd4b9, 000c8560: Book clipping a table in the Bards' College.
000c06fd: Floating pole in cell 5,19
000ab025: Enchanting pad buried too far into a table in Nightcaller Temple.
0009f109: Floating candlehorn in Nightcaller Temple.
0009de4d, 000a2626: Sconce embedded in the wall in Nightcaller Temple.
0002bc3d: Sconce embedded in the wall in Wolfskull Cave.
000ff89d: Book too close to collision layer gets buried when havok settles in Broken Fang Cave.
000eb762: Crate clipping a rock in Fort Fellhammer.
000b033a: Rock face with exposed underside in cell 39,-30
000b0331: Rock pile with exposed underside in cell 37,-29
00041da8: Rock with exposed underside removed in Wolfskull Cave.
000ac7d4, 000ac7d9, 000ac71f: Floating rubble pile in Wolfskull Cave.
00048f44: New rock placed to cover large exposed underside in cell -5,5
000f5b7b: Structure z-fighting with the ground in cell -5,4
00083c26: Horker placed too far into the ground causing it to get catapulted into the sky in cell -38,25
000414ED: Floating hay pile in Riverwood.
00018E9E: Rock with exposed underside in cell 4,-12
00026F8E: Gaps between several pieces around this one at Bleak Falls Barrow.
000ff9bc: Floating tablecloth on the porch at Dragonsreach.
0006B0A2, 0006B0A3: Barrels sunk into the floor of the guard shack roof in Whiterun.
0006B0A5: Floating haystack on the guard shack roof in Whiterun.
000FBE13, 000FBE14: Slaughterfish egg nest not attached to the ship in cell 9,-27
000BBAF3: Floating pot in Warmaidens.
000C9005: Floating goblet in the Bannered Mare.
000C2BA7: Lantern embedded in rock in Redoran's Retreat.
0007fb60: Workbench buried too far into the floor in Understone Keep.
000632ff: Floating brazier in Sky Haven Temple.
00063287, 0006328c: Floating rubble pile in Sky Haven Temple.
0006f24a: Floating chest clipping a wall in Sky Haven Temple.
0002e3c3, 0002e57e: Floating driftwood in cell 33,25
000fe587: Floating candle in Kilkreath Ruins.
00038397: Floating tankard in Fort Sungard.
0009b567: Column detached from the wall in Blue Palace.
000e59bf: Book sunken into a table in Old Hroldan.
000377e7: Floating room pillar in Fort Sungard.
00039f49, 00039f4b: Chest clipping bed in Fort Sungard.
00037ce7, 00037cf4: Beds partially floating in Fort Sungard.
0003c37b, 0005dde1: Floating chairs in Fort Sungard.
0001c8f3: Floating column in Fort Sungard.
000e9a0e: Floating ribcage in cell -12,-23 [NR]
0006b273: Leather boots caught behind the collision mesh in Cracked Tusk Keep.
000628f9: Coinpurse stuck below the collision mesh in Dead Men's Respite.
000ab774: Tanning rack clipping into a barrel in cell -3,-2
000c26eb: Chest clipping a wall in cell 29,29
0010accd: The Diadem of the Savant was erroneously placed here. This item is specified in the CK as a reward item for completing Shalidor's Maze. It has been swapped for a leveled circlet of marksman. (Bugzilla #8180)
00060743: New rock placed to cover up a large gap between rocks in cell -19,-14
0004595a: Exposed gap at the base of a rock pile in cell -8,-8
000f74c7: Dwemer dresser facing the wrong direction in Mzinchaleft.
000273D7: Floating end pipe piece removed in Mzulft.
000B3FBC, 000B3FBD: Floating firewood stacks near the Solitude Sawmill.
000d369f: Gap between stone wall pieces in cell 42,9 (Bugzilla #353)
00102be4,00102be1: XMarkers for the two mannequins in Honeyside were embedded into the walls. (Bugzilla #165)