Есть идеи, почему NPC могли начать игнорировать pathgird'ы? Выглядит это вот так:
List-O-Mods:
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00 Oblivion.esm
01 All Natural Base.esm
02 Francesco's Leveled Creatures-Items Mod.esm
03 Francesco's Optional New Items Add-On.esm
04 Cobl Main.esm [версия 1.73]
05 Oscuro's_Oblivion_Overhaul.esm
06 Mart's Monster Mod.esm
07 CyrodiilUpgradeResourcePack.esm
08 TamrielTravellers.esm
09 FCOM_Convergence.esm
0A Armamentarium.esm
0B Artifacts.esm
0C CURP_Controller.esm
0D Unofficial Oblivion Patch.esp
0E Oblivion Citadel Door Fix.esp
0F OblivionMsg.esp
10 DLCShiveringIsles.esp
11 Unofficial Shivering Isles Patch.esp
12 Francesco's Optional Chance of Stronger Bosses.esp
13 Francesco's Optional Chance of Stronger Enemies.esp
14 Francesco's Optional Chance of More Enemies.esp
15 Francesco's Optional Leveled Guards.esp
++ FranDarkSeducerWeapFix.esp
++ FCOM_Francescos.esp
++ FCOM_FrancescosItemsAddOn.esp
16 FCOM_FrancescosNamedBosses.esp
17 Fran Armor Add-on.esp
18 Fran_Lv30Item_Maltz.esp
19 All Natural.esp
1A All Natural - SI.esp
++ Item interchange - Extraction.esp [версия 0.78]
1B Map Marker Overhaul.esp
1C Map Marker Overhaul - SI additions.esp
1D DLCMehrunesRazor.esp
** DLCMehrunesRazor - Unofficial Patch.esp
1E DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp
1F PTArtifacts.esp
20 Cobl Glue.esp [версия 1.73]
21 Cobl Si.esp [версия 1.63]
22 Bob's Armory Oblivion.esp
23 FCOM_BobsArmory.esp
24 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp
25 Oblivion WarCry EV.esp
26 FCOM_WarCry.esp
27 Oscuro's_Oblivion_Overhaul.esp
++ OOO-Water_Weeds.esp
28 OOO-Map_Markers_Stock.esp
++ OOO-Container_Trap_Instant_Effects.esp
** OMOBS.esp
** OMOBS_SI.esp
29 OMOBS Optional Combat Settings.esp
++ ArmamentariumLLVendors.esp
2A ArmamentariumArtifacts.esp
++ ArmamentariumLLArmaVendor.esp
** OOO 1.32-Cobl.esp [версия 1.72]
2B FCOM_Convergence.esp
++ FCOM_EntropicOrderRebalance.esp
2C FCOM_RealSwords.esp
++ FCOM_SaferRoads.esp
++ FCOM_LessRats.esp
2D Mart's Monster Mod - No Carrion Rats.esp
++ Mart's Monster Mod - No Blood.esp
++ Mart's Monster Mod - No Undead Rise.esp
++ Mart's Monster Mod - Less Bone Loot.esp
2E Mart's Monster Mod - Dungeons of MMM.esp
2F Mart's Monster Mod - Hunting & Crafting.esp
30 Mart's Monster Mod - Farm Animals.esp
31 Mart's Monster Mod - Diverse WaterLife.esp
++ Mart's Monster Mod - Slof Horses Complete.esp
++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
++ TamrielTravellerAdvScript.esp
32 TamrielTravellers4OOO.esp
33 ShiveringIsleTravellers.esp
++ FCOM_TamrielTravelers.esp
++ FCOM_DiverseGuardUnity.esp
++ FCOM_BobsGuardUnity.esp
++ FCOM_HungersUnitySI.esp
++ FCOM_ArcheryArmamentarium.esp
++ FCOM_ArcheryRealSwords.esp
** FCOM_ArcheryHunting&Crafting.esp
** FCOM_FriendlierFactions.esp
++ Mart's Monster Mod - Shivering Isles.esp
++ ArmamentariumLL4OOO.esp [версия 2.01]
++ ArmamentariumLLMagicOOO.esp
34 OOO-WaterFish.esp
++ MMM-Cobl.esp
35 KvatchAftermath.esp
36 AHP.esp
37 Artifacts.esp
++ Artifacts - ArmaCompleteAddon.esp
38 BladeOfTheHaunted.esp
39 CastleEltz.esp
3A JolardHome.esp
3B qNS3-inventrix.esp
3C Knights.esp
3D Knights - Unofficial Patch.esp
3E The Lost Spires.esp
++ FCOM_Knights.esp
3F PTMudwater.esp
40 Villages1.1.esp
41 Castle_Seaview.esp
42 Castle Wolfspike2.esp
++ FCOM_UnofficialFranArmorAddon.esp
43 Bag of Holding.esp
44 MidasSpells.esp
++ OOO-Level_Stock.esp
++ Item interchange - Placement for FCOM.esp [версия 0.78]
++ OOO-Magic_Script_Effect_Fix.esp
** All Natural - Indoor Weather Filter For Mods.esp
45 Bashed Patch, 0.esp[/hide]