Есть идеи, почему NPC могли начать игнорировать pathgird'ы? Выглядит это вот так:

List-O-Mods:
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    00  Oblivion.esm
01  All Natural Base.esm
02  Francesco's Leveled Creatures-Items Mod.esm
03  Francesco's Optional New Items Add-On.esm
04  Cobl Main.esm  [версия 1.73]
05  Oscuro's_Oblivion_Overhaul.esm
06  Mart's Monster Mod.esm
07  CyrodiilUpgradeResourcePack.esm
08  TamrielTravellers.esm
09  FCOM_Convergence.esm
0A  Armamentarium.esm
0B  Artifacts.esm
0C  CURP_Controller.esm
0D  Unofficial Oblivion Patch.esp
0E  Oblivion Citadel Door Fix.esp
0F  OblivionMsg.esp
10  DLCShiveringIsles.esp
11  Unofficial Shivering Isles Patch.esp
12  Francesco's Optional Chance of Stronger Bosses.esp
13  Francesco's Optional Chance of Stronger Enemies.esp
14  Francesco's Optional Chance of More Enemies.esp
15  Francesco's Optional Leveled Guards.esp
++  FranDarkSeducerWeapFix.esp
++  FCOM_Francescos.esp
++  FCOM_FrancescosItemsAddOn.esp
16  FCOM_FrancescosNamedBosses.esp
17  Fran Armor Add-on.esp
18  Fran_Lv30Item_Maltz.esp
19  All Natural.esp
1A  All Natural - SI.esp
++  Item interchange - Extraction.esp  [версия 0.78]
1B  Map Marker Overhaul.esp
1C  Map Marker Overhaul - SI additions.esp
1D  DLCMehrunesRazor.esp
**  DLCMehrunesRazor - Unofficial Patch.esp
1E  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp
1F  PTArtifacts.esp
20  Cobl Glue.esp  [версия 1.73]
21  Cobl Si.esp  [версия 1.63]
22  Bob's Armory Oblivion.esp
23  FCOM_BobsArmory.esp
24  Loth's Blunt Weapons for Npcs.esp
++  FCOM_LothsBluntWeapons.esp
25  Oblivion WarCry EV.esp
26  FCOM_WarCry.esp
27  Oscuro's_Oblivion_Overhaul.esp
++  OOO-Water_Weeds.esp
28  OOO-Map_Markers_Stock.esp
++  OOO-Container_Trap_Instant_Effects.esp
**  OMOBS.esp
**  OMOBS_SI.esp
29  OMOBS Optional Combat Settings.esp
++  ArmamentariumLLVendors.esp
2A  ArmamentariumArtifacts.esp
++  ArmamentariumLLArmaVendor.esp
**  OOO 1.32-Cobl.esp  [версия 1.72]
2B  FCOM_Convergence.esp
++  FCOM_EntropicOrderRebalance.esp
2C  FCOM_RealSwords.esp
++  FCOM_SaferRoads.esp
++  FCOM_LessRats.esp
2D  Mart's Monster Mod - No Carrion Rats.esp
++  Mart's Monster Mod - No Blood.esp
++  Mart's Monster Mod - No Undead Rise.esp
++  Mart's Monster Mod - Less Bone Loot.esp
2E  Mart's Monster Mod - Dungeons of MMM.esp
2F  Mart's Monster Mod - Hunting & Crafting.esp
30  Mart's Monster Mod - Farm Animals.esp
31  Mart's Monster Mod - Diverse WaterLife.esp
++  Mart's Monster Mod - Slof Horses Complete.esp
++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
++  TamrielTravellerAdvScript.esp
32  TamrielTravellers4OOO.esp
33  ShiveringIsleTravellers.esp
++  FCOM_TamrielTravelers.esp
++  FCOM_DiverseGuardUnity.esp
++  FCOM_BobsGuardUnity.esp
++  FCOM_HungersUnitySI.esp
++  FCOM_ArcheryArmamentarium.esp
++  FCOM_ArcheryRealSwords.esp
**  FCOM_ArcheryHunting&Crafting.esp
**  FCOM_FriendlierFactions.esp
++  Mart's Monster Mod - Shivering Isles.esp
++  ArmamentariumLL4OOO.esp  [версия 2.01]
++  ArmamentariumLLMagicOOO.esp
34  OOO-WaterFish.esp
++  MMM-Cobl.esp
35  KvatchAftermath.esp
36  AHP.esp
37  Artifacts.esp
++  Artifacts - ArmaCompleteAddon.esp
38  BladeOfTheHaunted.esp
39  CastleEltz.esp
3A  JolardHome.esp
3B  qNS3-inventrix.esp
3C  Knights.esp
3D  Knights - Unofficial Patch.esp
3E  The Lost Spires.esp
++  FCOM_Knights.esp
3F  PTMudwater.esp
40  Villages1.1.esp
41  Castle_Seaview.esp
42  Castle Wolfspike2.esp
++  FCOM_UnofficialFranArmorAddon.esp
43  Bag of Holding.esp
44  MidasSpells.esp
++  OOO-Level_Stock.esp
++  Item interchange - Placement for FCOM.esp  [версия 0.78]
++  OOO-Magic_Script_Effect_Fix.esp
**  All Natural - Indoor Weather Filter For Mods.esp
45  Bashed Patch, 0.esp[/hide]